Welcome back, readers, to another week on Crit the Books. Today, we’ll look at the idea of “playing your opponent’s game”. This is a problem I see a lot among players, and I’d like to expand on what the phrase means, elaborate on how it can happen to a player, and give you all some tips on how to avoid falling into the trap yourself. It’s very easy to let yourself be led by the opponent into a game state that is preferable to them, and your job as a player is to avoid doing that.
“Playing your opponent’s game” is shorthand for focusing on gameplay patterns that suit your opponent better than they suit you. As an example, let’s look at Magic: the Gathering. We’ll look at a specific matchup you’ll see very often, especially in limited formats: a generic Red/Green aggro deck against a Blue/White control list. Each deck is looking to do very different things; the Aggro list is looking to do as much damage to the opponent as possible, beating down the control list before that deck can stabilize and defeat the aggro list with more efficient plays, which is what it is trying to do.
If the control deck starts making plays that lower its efficiency in favor of dealing damage to the opponent or saving other resources that are not important in the matchup, then the control deck is playing the aggro deck’s game – they are making moves that benefit the aggro deck and make it more difficult for the control deck to achieve their gameplan. On the other hand, if the aggro deck is focused on making sure that they have more efficient plays than the control deck – perhaps by spending their direct damage spells on inconsequential creatures instead of dealing damage to the control deck’s life total – they might be playing the control deck’s game.
It is important to understand that oftentimes, the plays that I listed above as playing the opponent’s game, such as dropping small blockers or dealing with creatures instead of hitting face, can be the correct plays. However, there is a large difference between making plays that benefit your gameplan in the long run and letting your gameplan become one that favors your opponent. This is the central crux of the issue – is your gameplan truly one that favors you, or is it one that helps your opponent?
How do you get into these situations? There are a number of ways that a player can find themselves playing the opponent’s game rather than their own. The first way is that the player may simply be new to the game and not good at knowing the ideal gameplay pattern for their deck. For example, I will often see new Magic: the Gathering players choosing to block a large creature with a smaller creature with another upside – perhaps it has a good ability or has evasion to close out the game. The block will save them a bit of life in the short view, but long-term, it may make it more difficult for them to win. They cannot properly identify that they are playing a deck which has other answers to the large creature, and trades away their win condition.
Another way is that a player may find themselves overwhelmed or intimidated by the strategy an opponent has presented. You see this strategy very often in miniatures skirmish games. The player who has more killing ability will move in close and attack the player who focuses more on scoring points in other ways. Oftentimes, the latter player will get caught up in trying to protect their models, grouping them up to make them less flattering targets. However, this is a perfect example of playing their opponent’s game – by making the central focus of the game about whose models deal more damage, they have put themselves in a losing position since their opponent is better at it.
The last way a player can fall into this fallacy that I’ll speak about in this article is that your gameplan may change throughout the course of a game. Sometimes, an event will happen that will vastly change the state of the board, and you must adapt your gameplan because of it. If you continue to play the same way, you risk helping your opponents. Let’s look at the popular board game, Betrayal at House on the Hill. In it, players play explorers who go through an abandoned house, discovering new rooms and items until one player betrays the group and becomes an enemy. During the early parts of the game, it is often advantageous to explore as much of the house as possible – you can find items and other tools to help you. However, after the titular betrayal occurs, there are times when the players may not want to reveal rooms, as it may help the traitor. Yet, some players still do, not realizing that they are playing the betrayer’s game.
How do you stop yourself from playing an opponent’s game? The answer is simple in concept but can be difficult in execution. Understand your opponent’s gameplan, so that you do not end up playing it accidentally. Focus on your own gameplan, so that you continue to play in a way that benefits your chances of victory. If you are struggling with understanding your opponent’s path to victory, I’d suggest reading my article on difficult matchups here. If you’re having difficulty focusing on your own game plan, I might suggest reading my article on playing to your outs here. It contains tips regarding the most important part of your gameplan – your win condition!
It can be shockingly easy to realize you are playing to your opponent’s strengths, rather than your own. Doing this, and playing your opponent’s game, is very dangerous and is one of the easiest ways to find yourself struggling to win games. However, by making sure that you don’t fall into this, you will find your victories coming to you easier and more consistently. Just remember: you’re not trying to win the game for your opponent. You’re trying to win it for yourself.
A big thank you to my Patrons for this month: Alex, TicTac, and anonymous patrons. If there are specific subjects or concepts you’d like an article written on, I suggest you look at my patreon! For just $7 a month, you’ll be able to suggest article topics for me to write on.
As always, remember that it’s not enough to just hit the books if you want to win. You’ve got to Crit the Books!